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strangecasts 6 hours ago

Oh, good to hear it was just good-natured teasing :)

I did kind of expect the loss of SIMD to make it paradoxically slower than the floating point version, I am curious what kind of equivalent integer/fixed-point tricks exist!

> Also, the original Box3D library in floats is guaranteed deterministic across ARM and x64 already

Oh, that rocks!

gafferongames 6 hours ago | parent [-]

Yeah Erin did awesome work. This part is huge! Also check out #define BOX3D_DOUBLE_PRECISION 1 -- it's really good