| ▲ | strangecasts 6 hours ago | |
Oh, good to hear it was just good-natured teasing :) I did kind of expect the loss of SIMD to make it paradoxically slower than the floating point version, I am curious what kind of equivalent integer/fixed-point tricks exist! > Also, the original Box3D library in floats is guaranteed deterministic across ARM and x64 already Oh, that rocks! | ||
| ▲ | gafferongames 6 hours ago | parent [-] | |
Yeah Erin did awesome work. This part is huge! Also check out #define BOX3D_DOUBLE_PRECISION 1 -- it's really good | ||