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pompomsheep 4 hours ago

Thanks everyone for the feedback! Two questions

1. For a version without the timer what would you like to happen if you are just completely stuck on a word? Hints to reveal letters or skip the word?

2. For those who like the timed version would you prefer to continue when you miss a word and then get a final score out of 18?

tobr 2 hours ago | parent | next [-]

This is not a game for me - I don’t enjoy scrambled letter games in the first place, and I don’t really respond to time pressure in games. That said, I don’t think you should change it. It’s conceptually clear as it is, and adding a forgiving mode would just make it wishy washy. The simplicity is appealing and it doesn’t have to be for everyone!

kokanee 3 hours ago | parent | prev | next [-]

Just a vote since I'm seeing a lot of anti-timer sentiment: I like the timer because it creates a conclusive way for the game to end, and causes me to spend a lot less time on the game, I imagine. But I also think it makes sense to have a non-timer mode. It would also be cool to have like 3 shuffles that you are allowed to use. As an exit to the non-timer mode, I think it would be fine to have an "I give up " button.

unholiness 2 hours ago | parent | next [-]

I also love the countdown. Counterintuitively it makes the game less stressful — the counter goes back to 30 no matter what. If the timer counted up, you'd constantly need to care about getting each one as fast as possible, or fret about one that's taking you minutes, etc.

With the countdown, you more want to care about the high level stuff: Keep your brain agile enough to get the next one, figure out more general patterns, ensure you "cover" the promising patterns, notice tough spots (with tons of patterns) where you you'll need to lock in. That stuff is more fun to focus on than speed.

Everyone wants to fail less, sure. It's not surprising people's feedback focuses on the mechanic that made you fail! That doesn't mean changing that bit will make the game more fun.

latexr 2 hours ago | parent [-]

> If the timer counted up, you'd constantly need to care about getting each one as fast as possible, or fret about one that's taking you minutes, etc.

The timer doesn’t have to be visible at all until the end.

> Everyone wants to fail less, sure.

It has nothing to do with not wanting to fail. Sometimes people just want to chill a bit or kill a few minutes with a simple word puzzle that engages your game without being stressful. This game doesn’t even let you repeat the challenges you took, so to play it you always have to be highly engaged. That’s fine for some games, but not every game needs to be like that, and this one doesn’t.

No one’s asking timer mode to go away, or even become the default, just to have the alternative option.

999900000999 2 hours ago | parent | prev [-]

I also like the timer. Eventually I’d like to do other things and the timer ends the games.

krick 3 hours ago | parent | prev | next [-]

I'm totally fine with the way it works, because, well, it's a game, losing should be losing. I mean, I kinda want to continue, but I'm glad I'm not allowed to. I didn't make it. There will be another chance tomorrow.

But I'd like to propose allowing keyboard input. Losing because of your mouse skills in a pattern recognition game is annoying.

pompomsheep 2 hours ago | parent [-]

Keyboard input should work!

phuff 2 hours ago | parent | next [-]

I wondered about this because I used a keyboard to do it. But then I thought maybe krick used mobile and there's no onscreen keyboard. But then I realized that krick said mouse skills and so is probably on a desktop. I think maybe just some graphical indicator that you can type would be helpful for first time users.

krick 2 hours ago | parent [-]

No, I did try to type, but nothing happened. I seem to remember I did check that I had English layout turned on, but maybe I actually didn't. Really cannot guess any better than that what might have been the problem.

Anyway, doesn't matter, it was totally my mistake, everything works for me as well as for everyone else.

krick 2 hours ago | parent | prev [-]

My bad. Indeed it does. Not sure what was the problem for me the first time.

munchbunny 4 hours ago | parent | prev | next [-]

If you're not set on a "survival mode" design, could you design it as counting up instead of counting down? And maybe showing a "par" time, that way players can opt into the challenge vs. just a morning brainteaser.

auto 4 hours ago | parent | prev | next [-]

Complete gut reaction to your first question, my preference would be two fold: 1. An option to start the game in timeless mode 2. When I fail a word, prior to showing me the word, give me the option to enter timeless mode for the rest of the run, such that it doesn't ruin the current round, and that run is now excluded

As for the second, that's more suggestive and I don't care as much either way. Personally me for me I've just been going down the archive trying each day. I enjoy competitive games, so once I miss a word I don't have much interest in continuing on.

smugma 4 hours ago | parent | prev | next [-]

I’d prefer a timer, but when it runs out of time, you just don’t get credit for the word.

You click next and it goes to the next word.

I don’t want hints but I can see how others might want that. But you still don’t get credit for hints. Or it shows “x hints used”

Final score can show that you got the first N words in <30s (as it is now), and you can have other stats:

* Total number of consecutive words (even if over time)

* Total number of words

* total words <30 seconds

* Plus whatever hint based metrics you want

smaudet 2 hours ago | parent [-]

I'd prefer a mode where you fail the word, but can continue to the next word.

Perhaps it is intentionally part of the design, but being a bit of a perfectionist, I failed a couple of times, and found that actually the longer words were (often) easier than the shorter ones...

skinfaxi an hour ago | parent | prev | next [-]

A button to jumble the letters would be nice too.

ffsm8 3 hours ago | parent | prev | next [-]

1. keep the timer counting up

2. add a multiplier depending on the number of seconds until solved. [30s / [taken]s = score

    eg.: 10s solution gives x3 score 
         30s = 1 score (1x1)
         40s = 0.75
         60s 0.5
3. add button to give up
ineptech an hour ago | parent | prev | next [-]

In my dream version of this:

a) the timer would be cumulative, so that solving the early words faster gives more time for the harder words,

b) going negative wouldn't end the game, it would just turn the time red or something, with the goal being to finish all of the words with the highest time-remaining possible, rather than just to win/lose.

sensecall 3 hours ago | parent | prev | next [-]

Someone replied with "survival mode" which is a great way to phrase it.

Maybe a few different modes? How many can you get out of 18, how long can you last (unlimited), and just a chilled relaxed mode.

darepublic 3 hours ago | parent | prev | next [-]

I would like a chance to play a puzzle I failed on to just practice what comes next. I don't need rewards or anything after the initial fail.

Fun game, thanks for sharing!

hencq 2 hours ago | parent | next [-]

Yeah, when you fail, maybe it could offer a "continue playing" option? Then you can still finish the words, but it doesn't add to your score.

moontear 3 hours ago | parent | prev [-]

Same! I did it by using private browser windows, this way I could see all the words.

soperj an hour ago | parent [-]

I tried with a private browser and it didn't work the second time i did it, which is crazy to me. Came to ask how they did that?

mendelmaleh an hour ago | parent | prev | next [-]

> 2. For those who like the timed version would you prefer to continue when you miss a word and then get a final score out of 18?

Absolutely, I had to reopen it a bunch of times in incognito to make it to the end xD

Very fun!

Normal_gaussian 3 hours ago | parent | prev | next [-]

I don't think you need any non-timer version. The archive is there for people to play more.

Some suggestions people have made around being able to shuffle or place letters - maybe. But the game is pretty perfect as it is.

bambax 2 hours ago | parent | prev | next [-]

1. Yes, hints, like maybe the position of a random letter, then another, etc. The game could allow you to "buy" more letters with your existing score (and maybe an initial amount: everyone starts at, say, 36?)

2. Yes being able to continue would be great, it's frustrating that the game just stops.

Great work anyway!

dwa3592 3 hours ago | parent | prev | next [-]

I like the timer but just give the option - play with timer (pro), play without timer (relax). split the results as well.

cogburnd02 3 hours ago | parent | prev | next [-]

1. You can have a button for both.

2. Yes

3. I got stuck and couldn't get past RILGUN -- it'd be nice to know what the word you were going for actually was.

john_strinlai 3 hours ago | parent [-]

>I got stuck and couldn't get past RILGUN -- it'd be nice to know what the word you were going for actually was.

i think there is only two valid words: luring and ruling.

tclancy 3 hours ago | parent | prev | next [-]

As someone who definitely gets worked up when there’s a timer (still got all 18; top 1% really? Might be good to show a rough number of total players), I don’t really get it without a timer.

I am with the people asking for a scramble/ shuffle button. I have to do anagrams all the time in cryptic crosswords and sometimes it requires seeing things in a totally different order to unlock the answer.

pompomsheep 3 hours ago | parent [-]

According to my analytics only 32 people out of 12,145 got all 18 in todays puzzle so far!

busyant 4 hours ago | parent | prev | next [-]

1. I'd prefer to reveal letters ... each press of the hint button reveals the position of one random letter.

2. I don't have a preference.

Very cool and well done.

KerryJones 3 hours ago | parent | prev | next [-]

I'd like more common words?

"Baith" is incredibly esoteric.

3 hours ago | parent | next [-]
[deleted]
arijun 3 hours ago | parent | prev | next [-]

"Habit" is another anagram you could have used, and not esoteric.

parpfish 3 hours ago | parent | prev [-]

i did "habit"

Ntrails 2 hours ago | parent | prev | next [-]

I'd probably rather it just tell me the answer and give the option to continue :)

4 hours ago | parent | prev | next [-]
[deleted]
heironimus 2 hours ago | parent | prev | next [-]

2. Yes! Allow continue for no score after timeout

curiousObject 4 hours ago | parent | prev | next [-]

Those are all good options.

Also a version in which your unused time is accumulated for future rounds would be interesting

thinkloop 3 hours ago | parent | prev | next [-]

Careful taking advice from nerds over-complicating things, it's beautiful as-is. Maybe have it be 7s per letter instead of a fixed 30s.

t-writescode 3 hours ago | parent [-]

Oftentimes feedback is useful to address a complaint. “Lots of people are frustrated with X” is great signal. The solution might not be (but certainly sometimes is) the fixes they recommend; but the pain they’re expressing is real.

CamperBob2 2 hours ago | parent | prev | next [-]

The timer is OK, IMHO, but longer words should give you more time to guess. Makes little sense to give people 30 seconds to guess both a four-letter and a seven-letter word.

That would also let you scale to any arbitrary word length.

BurningFrog 3 hours ago | parent | prev | next [-]

Do something so you don't lose on time while "typing" the solution!

Adding a second for each letter you type is a crude version.

steadystate_eng 3 hours ago | parent | prev [-]

[dead]