| ▲ | thatxliner 2 hours ago | ||||||||||||||||||||||||||||||||||||||||
Right, the issue is that we are owning our stuff less and less. You used to be able to even buy a copy of an OS on a CD. Thus, I don't think a subscription justifies the cost of maintenance, and a lot of app models don't do subscriptions for app updates. Of course, if there is a cloud component, that's a different story because there are recurring costs to hosting a server. Or maybe a user uses the service enough to justify the subscription (e.g. Apple Music subscription vs paying per song on iTunes or how Claude Code and Codex are actual subscriptions that are extremely worth it for the user). | |||||||||||||||||||||||||||||||||||||||||
| ▲ | mpyne 2 hours ago | parent | next [-] | ||||||||||||||||||||||||||||||||||||||||
I still have my CD for Office 97 and (somewhere) SuSE Linux 7.2, but I can't honestly say I can continue to use those. The way to get around that is either continually releasing feature upgrades with one-time payments, or paying for access to the software only while you need that access. Both models have strengths, one is not inherently evil and the other inherently good. It's easy to say app updates should be bundled into the one-time cost but even that needs to have a time bound on it. When software lasted 3 years that potentially made sense, but now the release velocity is so much higher that there would be an explosion in complexity to try to keep up with all "one-time" releases going back for years. Even completely Free software packages struggle with the balance with how far back to claim prior releases are under maintenance (e.g. LTS is popular, but so are 'rolling releases'). That's because of the underlying economic complexity with the costs to maintain what has gone before vs. the cost to develop what will come next. | |||||||||||||||||||||||||||||||||||||||||
| ▲ | dabluck 2 hours ago | parent | prev [-] | ||||||||||||||||||||||||||||||||||||||||
I addressed this in the post. I don't quite understand what people mean when they say they want to own their software. I mean okay you can put the CD on the shelf. Now what? I understand why they don't like paying money. But ownership just doesn't make a lot of sense when talking about a mobile app. | |||||||||||||||||||||||||||||||||||||||||
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