| ▲ | branon 2 hours ago | |
For me this falls apart on the consumer side of things. UE5 games are manifestly lower quality than games built on custom engines. Optimization is especially worse. UE5's performance baseline _requires_ the use of upscalers (DLSS/FSR, fake/AI frames) in order to hit basic targets like 1080p@30fps. I won't buy games built on Unreal Engine. Homogeneity of this type is horrible for customers of the gaming sector. | ||
| ▲ | caconym_ 2 hours ago | parent | next [-] | |
> I won't buy games built on Unreal Engine. You're in an extreme minority. Also, unfortunately, Unreal is popular with indies who probably have (in general, relatively) more ethical staffing practices. | ||
| ▲ | tapoxi an hour ago | parent | prev [-] | |
I am not a graphics engineer so I hope someone corrects me, but my understanding is that Unreal uses a deferred rendering pipeline to handle complex lighting, and deferred renderers only work with temporal anti-aliasing. The FSR/DLSS upscalers are typically superior to TSAA and are a reasonable replacement. | ||