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ranger_danger 2 hours ago

q3dm17 for life.

amlib 2 hours ago | parent | next [-]

Upon reading your comment I just booted quake3 in q3dm17 nightmare mode and immediately started having a blast. Was about to win the match but a bot took both the rail gun and the quad damage, it was a blood bath.

hamdingers 2 hours ago | parent | prev | next [-]

https://thelongestyard.link/q3a-demo/

whacked_new 2 hours ago | parent [-]

q3dm17 in the browser... what a time to be alive

genxy 2 hours ago | parent | prev | next [-]

My favorite was rail brushing people off during pad jumps. Because they died from hitting the level box, they would get a -1. At work we had a match where every other player had a negative score. That aid, they were good sports about it and I didn't do it all the time.

jaffa2 2 hours ago | parent | prev [-]

Who designed that map?

Anyone know?

Did it appear First in quake or quake III?

starkparker 2 hours ago | parent | next [-]

I've seen Brandon James (KillMe) credited in multiple places.[1][2] James left iD mid-development of Quake 3, so the rest of the level design team likely also contributed after that point.[3]

1: https://www.quora.com/Quake-series-Who-was-the-level-designe...

2: https://www.shacknews.com/article/101156/rocket-jump-quake-a...

3: https://www.shacknews.com/article/181/more-on-bjames-id-depa...

michaelsbradley 2 hours ago | parent | prev [-]

First appeared in Quake 3 Arena’s public demo