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casey2 18 hours ago

Game engine programming, more generally projects where the programmer controls the spec and data. More specifically, passing custom allocators to specific subsystems.

That may sound like "Q:why buy this truck? A:Cos it has a nice oil filter" but it marketed as a language "[for the] joy of programming".

Perhaps the goal is to get more people into programming following the same playbook as the scripting wars we had in the 2000s. Or it's part of a larger trend to get mind-share away from c.