Remix.run Logo
Hikikomori a day ago

Aimbot will always be possible, it only uses what you see. ESP/wallhack can be somewhat curbed and has already been done in cs and valorant, but it really only works well with small player count and simple geometry maps. Stadia is dead, but it and geforce now had way too much delay to be enjoyable for competitive games where anti cheats are needed.

iscoelho a day ago | parent [-]

Aimbot is actually very solvable!

1) When DMA is fully blocked, Aimbot resorts to being a pixel bot.

2) Once you're relying on a pixel bot, all the anti-cheat has to do is "bait" the bot. After you click the bait a few times, you're banned. (:

RuneScape is actually the pioneer of this technique.

myrmidon 18 hours ago | parent [-]

Baiting alone is not a reliable long-term solution, because it both interferes with competitive games (a lot) and because it requires you to basically stay on top of a captcha escalation (especially once cheaters limit themselves to "realistic" reaction time constraints), and this is a bad position to be in (because it means continuous effort for the developer).

The most helpful approach in my view is to make fresh accounts expensive for cheaters so they can't iterate easily; if the game developer can extract profit from such ban circumvention attempts then all the better.

iscoelho 9 hours ago | parent [-]

You'd be surprised to know that this strategy works quite well! Pixel bots require a hardware fake display when faced with kernel anti-cheat. They also depend on color/pattern recognition, as AI is not yet capable of operating at the frame rates required for competitive games. That allows the bait to be seen by a bot, but invisible to the eye.

If you are successfully baited and detected, you also get HWID banned, so it only takes once. This makes cheating via pixel bot unviable.

On the contrary, DMA is so desired because it eliminates this risk.