| ▲ | somenameforme a day ago | |
I think a major difference between math and software development is that software development tends to get easier after one gets through the educational barrier to entry, whereas math (and many other topics) become more complex/puzzly. Something that could highly accurately revert to the mean would be insanely useful when the overwhelming majority of what you're doing is mundane and has been done a million times before - the analog of something like basic arithmetic or calculus. Take for instance most CRUD apps. They're all doing basically the same stuff just with variations on interface/schema. And that's a huge chunk of all professional software development. We're already at the point where you can describe said schema/interface and get a pretty good implementation of it, and things will likely continue to only get better. I think the job-apocalypse is unlikely, but I also think it's unlikely that 'manual coding' will be anywhere near as significant a part of the economy in the future as it is today. | ||
| ▲ | HNisCIS a day ago | parent [-] | |
I agree with the second part, 90% of apps are just a vague rehashing of 100 other apps, very little novel software ever gets written, especially at the component level. The point being that if you want to create truly novel systems you best know how to program, even if an LLM is writing the less novel parts of that system. If we're smart about this, maybe it means we get to do novel work a little more frequently. That said, I fear that a lot of people don't look at every single LLM output and think "Eh it's workable but it doesn't spark joy" and anyone who doesn't think that is likely going to be seeing their QOL decreasing. At that point your time might be better spent learning how to make Molotovs. | ||