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sushid a day ago

Have you played games with a ton of cheaters? It's infuriating, and I'm glad that kernel-level anti-cheat makes it such that you can have an enjoyable gaming experience. Now, I no longer play competitive shooters due to my age, but this was a huge issue back in the day.

Akronymus a day ago | parent | next [-]

On private/community hosted/moderated servers my experience was that cheating was mostly a non-issue. Only with the advent of forced matchmaking/only official servers and such has it become a real problem.

ThatPlayer 12 hours ago | parent | next [-]

You might not have noticed, but that's also where anti-cheats started. All 3rd party anti-cheats started on community servers because well you aren't getting them into official servers easily. And then game developers saw that and integrated it for the users. Quake 3 even had Punkbuster added at some point for example.

Plenty of modern community servers still do the same. Face-it servers for Counter-Strike 2 will have additional anticheat, not less. Modded Grand Theft Auto V servers, FiveM, built their own anticheat they call adhesive before RockStar ever added anticheat to the full game, and this prevents it from running on Linux to this day.

a day ago | parent | prev | next [-]
[deleted]
dannersy a day ago | parent | prev | next [-]

I think this is the answer. You get a lot more false positives, but at least the players can do something about it and aren't at the mercy of devs who can stop support at any time and also are fighting a losing battle.

iscoelho a day ago | parent | prev [-]

That's a different type of game entirely. Private/community servers cannot be competitive at the scale of modern competitive games.

slumberlust 21 hours ago | parent [-]

Why? I have a hard time imagining anyone would care more about the integrity of the game than the community. Private servers are an IP play, allowing companies to pull the plug completely when it is convenient for them.

vel0city 19 hours ago | parent [-]

Say you've got a game that's specifically designed for 5v5 play. In this game, things become imbalanced and overly chaotic when there's more than that many players, the main game mechanics start to fall apart.

So now let's say you only have private servers. A bunch of 10-seat servers, and each match takes ~30-40 minutes. How does this work in practice? You have servers with like 8 or 9 players sitting around waiting, hoping for someone to join. How long will they sit there waiting? We potentially have hundreds of these partially filled servers waiting for other players to join. Wouldn't it be nice if there was some system that would automatically send people towards your nearly full server? Some kind of...matchmaking system?

How do we ensure somewhat even levels of skill among those players? Some kind of system that tracked past performance against players of other skill levels and could help you find other players around your skill level? Some kind of service to help you find matches, like some kind of...matchmaking service?

Not all games need matchmaking services, I agree. A lot of games do benefit considerably from having matchmaking services.

HDBaseT 7 hours ago | parent | prev | next [-]

Yes, but the problem is highly exaggerated and Counter Strike has multiple mechanisms for isolating or preventing cheaters, even outside of "traditional" anti-cheat tooling.

I play at moderately high elo in Counter Strike (Faceit Level 10, 25k Premier) in a lesser populated region and even Valve matchmaking is mostly fine. I have a multi-thousand dollar inventory, old Steam account and over 7,000 hours in Counter Strike, all of these things (likely) impact my trust factor.

Trust Factor doesn't detect cheaters, but it sure does expose me to way way less cheaters. It's pretty uncommon to see an obvious cheater in CS2, the number of closet cheaters likely increased. In CS:GO rage cheaters were more common, but they are (for the most part) detected a little bit better now.

sgjohnson 13 hours ago | parent | prev | next [-]

Yes. I'm an avid Dota 2 player. I used to play the remastered CoD MWs too, and had a Counter-Strike phase as well.

Cheaters using external tools in Dota are rare. Smurfs are a much bigger problem than scripters/maphackers.

In my experience, MW and CS aren't that bad. I see a cheater only about once in 20 games.

I also play online chess. No kernel level anticheat is going to help you there.

goolz 11 hours ago | parent | prev [-]

I would much rather the games have cheaters than give someone like Riot access to Ring 0.