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advisedwang an hour ago

I have heard (but have no insider knowledge) that it's not just the cost of parts, but what parts do to the development lifecycle.

With physical parts, the development process is highly sequential. Pick the look, design how it fits, engineer what parts are used, manufacture tooling etc etc in a waterfall. If a revision needs to be made, the whole process needs to be re-started adding a huge amount of delays.

With a touchscreen, the physical touchscreen and the software that runs on it are parallel threads. You can make most UI changes without impacting the manufacturing/design pipeline at all. You don't even need to have planned what the interface looks like before you finalize the parts needed.

mcphage 2 minutes ago | parent [-]

I feel like you could solve that with some constraints defined early in the process—the controls must fit in dimensions XxYxZ, and have K-input wires, and draw at most 5V of power, or whatever. Then the control designer can go off and design whatever they want within those constraints, and the car designer can go off and design the interior of the car knowing what the head unit will require.