| ▲ | matthewfcarlson an hour ago | |
I worked on a similar concept (padgames.io now defunct) that offered a state sync networking system with rollback netcode style stuff. It could handle exposing only certain information or fake info to certain clients (to prevent cheating). It integrated super nicely with vuex or react stores as it was all observable and all game actions just turned into state mutations. I made the game I wanted, enjoyed it with family and friends, and then let COVID sweep it away. Congrats on continuing to work on it. | ||
| ▲ | versteegen 23 minutes ago | parent [-] | |
Isn't it strange, how some incredibly crude game written in the 80's will probably live forever in an archive somewhere, while the sophisticated things we create today are amazing but too numerous to be preserved or remembered. Working on a rollback netcode system as well currently. | ||