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benoau 7 hours ago

> I'm optimistic that the raise in PC gaming will act as a balance for the obvious greed of the consoles.

Why?

Steam has never done anything to support ownership of games, their policy completely bans transferring licenses or accounts to other people or leaving them to someone when you die. Their next CEO is someone who has only known extreme wealth their whole life and gets the job because daddy started the company, when has that been a catalyst for societal good?

GOG is the only one to have advocated a different status quo, but they have virtually no marketshare that could pressure developers and publishers to accept more equitable terms beyond eschewing DRM.

matthewfcarlson 6 hours ago | parent | next [-]

This was actually a funny question at work over lunch. A few of us have kids and like most tech guys over 30, our steam accounts have turned into collections. So I asked, who gets your steam account when you kick it. It’s difficult to think about and seems baffling to spend thousands of dollars and hours assembling a collection only for it to poof away into nothing.

seff 6 hours ago | parent | next [-]

When we were in college, one of my friends joked that their stream library was their largest financial asset.

When stream trading was more of a thing, and we had a ramen diet, it was probably true

kennyadam 5 hours ago | parent [-]

It’s steam, not stream. Normally, I’d assume it’s a simple typo, but I got worried when you wrote it twice. Fool me once, shame on - shame on you. Fool me… you can't get fooled again.

lstodd 5 hours ago | parent | prev [-]

Haha. I actually back up my steam collection via torrents of GoG releases.

Now, I can to some extent automate the rip-out of steam integration, there are solutions. And thus not rely on torrents. But why would I if it's the same thing in the end, and torrents are that much simpler.

hx8 7 hours ago | parent | prev | next [-]

I'm optimistic about PC gaming because if Steam begins acting as an evil gatekeeper then game developers can adopt other avenues to deliver the games to their players. It's an open platform. People are using Steam now because it adds value. People will stop using Steam if it subtracts value.

RHSeeger 6 hours ago | parent | prev | next [-]

Can't you download your game off steam and play it forever; and if it can't connect to the service, it will just let you play offline?

Sure, that loses out on the ability to transfer it to a friend, but it's better.

benoau 6 hours ago | parent [-]

Some of them do, the Total War games I play the most require weekly online activation.

But that's just using what you payed for, it only very slightly overlaps with what actually owning something entails.

RHSeeger 6 hours ago | parent [-]

Is that online activation Steam or is it a third party thing? Steam allows selling games that have external DRM like that. I think they, themselves, don't do it.

That doesn't invalidate your other point.

Macha 5 hours ago | parent [-]

Steamworks, the integration library for games to interact with Steam features, has an optional DRM component. It's not a particularly impressive one, so it's more about stopping people copy/pasting their steamapps folder than stopping dedicated pirates, hence why so many publishers use alternative solutions.

kelvinjps10 6 hours ago | parent | prev | next [-]

Steam haven't put shenanigans like this because they have many competitors and PC users would leave them, the have built trust within the gaming community

mannanj 7 hours ago | parent | prev [-]

The same reason you can be pessimistic?

Maybe if you look for evidence to be pessimistic, you find that, and if you look for evidence to be optimistic you find that.

I'd rather choose the more positive, hopeful perspective than the negative, downer one. What about you?

benoau 7 hours ago | parent [-]

What evidence is there to be optimistic about?

mannanj 5 hours ago | parent [-]

[flagged]