| ▲ | mamaar an hour ago | |||||||
There are no tiles. All geometry is loaded and rendered directly from an SQLite database on every render. Geometry is stored as TWKB (Tiny Well-Known Binary) to reduce storage and transport size. During decoding, they do clever work using aggregate functions and reusing buffers across rows to reduce allocations. There is real potential in the tech, but unfortunately little momentum behind it. | ||||||||
| ▲ | palata an hour ago | parent [-] | |||||||
> There are no tiles. All geometry is loaded and rendered directly from an SQLite database on every render. Which can be done with tiles. Or maybe I don't understand what you mean by "tiles"? What do you describe as "tiles"? | ||||||||
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