| ▲ | notpushkin 5 hours ago | |||||||||||||||||||||||||||||||
The author says: “Now, I’m going to exaggerate the problem a bit and tap 90-degree rotation quickly eight times.” I was wondering why the Nothing one stuck upside down after that, and expected a rant about Android not registering all taps or something. But the article got ahead with explaining how the Nothing’s solution was better. Huh? The iPhone was eight taps. The Nothing was six. (Yeah, I could have noticed it while watching, but I was situationally incapacitated; namely, I’ve just waken up.) --- Edit: I’ve rewatched it at 0.5× and the Nothing was eight taps after all, too. Author’s point was, indeed, that all taps should register regardless of what animation state is, and Nothing doesn’t do that. Sorry for the confusion! --- Regardless! I still find the iPhone one more pleasant to look at, because the animation doesn’t stop. But if you press quickly enough, I guess what they could do is animate until the taps stop, then: • if the image will arrive to the desired state: finish up the current 90°; • if it’ll still be 90° away: finish up then show one more 90°; • if it’ll be 180° away: flip it upside down, then finish up the current 90°; • if it’ll be 270° away: flip it upside down, finish up, and show one more 90°. But that’s not a very practical thing to implement I suppose. | ||||||||||||||||||||||||||||||||
| ▲ | Retr0id 5 hours ago | parent | next [-] | |||||||||||||||||||||||||||||||
> But the article got ahead with explaining how the Nothing’s solution was better. No? It makes the opposite argument. | ||||||||||||||||||||||||||||||||
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| ▲ | 4 hours ago | parent | prev [-] | |||||||||||||||||||||||||||||||
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