Remix.run Logo
notpushkin 5 hours ago

The author says: “Now, I’m going to exaggerate the problem a bit and tap 90-degree rotation quickly eight times.” I was wondering why the Nothing one stuck upside down after that, and expected a rant about Android not registering all taps or something. But the article got ahead with explaining how the Nothing’s solution was better. Huh?

The iPhone was eight taps. The Nothing was six. (Yeah, I could have noticed it while watching, but I was situationally incapacitated; namely, I’ve just waken up.)

---

Edit: I’ve rewatched it at 0.5× and the Nothing was eight taps after all, too. Author’s point was, indeed, that all taps should register regardless of what animation state is, and Nothing doesn’t do that. Sorry for the confusion!

---

Regardless! I still find the iPhone one more pleasant to look at, because the animation doesn’t stop. But if you press quickly enough, I guess what they could do is animate until the taps stop, then:

• if the image will arrive to the desired state: finish up the current 90°;

• if it’ll still be 90° away: finish up then show one more 90°;

• if it’ll be 180° away: flip it upside down, then finish up the current 90°;

• if it’ll be 270° away: flip it upside down, finish up, and show one more 90°.

But that’s not a very practical thing to implement I suppose.

Retr0id 5 hours ago | parent | next [-]

> But the article got ahead with explaining how the Nothing’s solution was better.

No? It makes the opposite argument.

notpushkin 5 hours ago | parent [-]

Then I definitely need to get some caffeine I guess *yawns*

> And it would be so much more predictable and pleasant if you could just tap the button three times at any pace you wanted without thinking, without paying attention, without getting your UI blocked by an animation that no longer helps you.

Am I misreading this?

furyofantares 5 hours ago | parent | next [-]

I'm not sure exactly how you're misreading it, but you are.

The Nothing isn't executing all the taps, some are blocked by the animation. It is responding visually and haptically to all of the taps, but some are blocked from doing any work by the animation.

You also said the Nothing was 6 taps but I'm not seeing anywhere the article says that. I believe it was 8 taps on both.

Retr0id 5 hours ago | parent | prev [-]

Both animate, but Nothing blocks further inputs while it's animating (even though the haptics still fire).

notpushkin 4 hours ago | parent [-]

Okay, that one is on me indeed. I’ve re-watched it at 0.5× and he does make 8 taps indeed. Apparently, only the first and the last are registered then. Sorry for the confusion!

4 hours ago | parent | prev [-]
[deleted]