| ▲ | projektfu 5 hours ago | |
In the Google photos app (Pixel 10) there is no animation, the rotation just happens immediately and there's no button press to buffer. | ||
| ▲ | doginasuit 5 hours ago | parent | next [-] | |
My rule of thumb is that animations need a purpose, otherwise you are just showing off and it gets tedious. This animation carries more purpose than most, conceptually you might understand which orientation will be next but it takes your brain a second to validate, and it is much simpler if you can see the path that it took. | ||
| ▲ | epistasis 4 hours ago | parent | prev [-] | |
Eliminating these animations is indeed a massive win. Overuse of animations is a terrible thing that has made iOS far worse over the years. I long for the days of yore, when the loading screenshot had a chance of being accurate. These days, when loading something like the health app I get a series of three different screens, rather than just landing at the destination it knew o wanted to start at. It is idiocy of the highest order. Why show some series of random screen transitions while starting the app? Somebody who has no clue about UX programmed that piece of crap, and then an entire team put up with this behavior. I dearsay that if this shipped under jobs there would be a director level firing to stop it. Same BS happens with Apple Maps. If you launch the app and it remembers that an hour, day, or two weeks ago you had your phone in a particular orientation forever ago, it slowly rotates the view pane over 1000-2000ms from you ancient view pane as if you've been waiting patiently over two weeks so that Maps doesn't suddenly disrupt your view... Animation can be helpful but at some point a half-wit VP shoved it into everything Ruth disastrous results and Apple is still recovering. Liquid Glass is a similar disaster of incompetence being promoted far beyond capability. | ||