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ChrisMarshallNY 6 hours ago

Very cool.

One big caveat with iPad and mobile, though, is battery usage. I strongly suspect that power consumption is the reason that a number of games made it to Mac, but not iPad.

dawnerd 4 hours ago | parent [-]

Well interface on mobile devices vs traditional computers is a bit different. Game devs can’t even have consistent controller support. Supporting touch is almost never worth it.

ChrisMarshallNY 3 hours ago | parent [-]

I have wireless game controllers for both Mac and mobile. They do support them.