| ▲ | latexr 7 hours ago | |
Perhaps try to steel man the argument. Your entire response is just one large condescendingly wrong straw man. > What you're describing isn't bad dialog, it's bad interaction design. I didn’t say it was bad dialogue. It should be pretty obvious that’s not the argument since I talked in terms of feature VS bug. > Because making the game do funny things didn't happen with RDR2, or any other game, device, or indeed humans Again, not at all what was said. Of course those things happen, and of course I know that. The clue is in the fact that I brought it up, which can be ascertained by reading the comment and engaging with it in good faith. The point was that becoming the focus. | ||