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coinfused 10 hours ago

Agree, I'm not at all looking for #1, at all. Good dialogue is an art form.

card_zero 8 hours ago | parent [-]

I agree and I think games are ruined by dialog and quests. I like procedurally generated worlds, not stories, but I want the worldgen algorithm to be written by a human, crudely and with idiosyncrasies. I do not want to wander around a world of blandly plausible filler material.

mike_hock 42 minutes ago | parent | next [-]

On the contrary. I'd give procedurally generated worlds as an example that suffers from exactly the same problem. You realize pretty fast which parts of the game had thought put into them and which ones are just realizations of a random process.

Of course, a story has to be a story that somebody actually wanted to tell. If you just SHOVE mountains of extra characters and extra side quests into a game where they don't belong and have nothing to do with the main story line, of course it's gonna suck.

slfnflctd 3 hours ago | parent | prev [-]

> blandly plausible filler material

The real salient point, in my opinion, is whether we can get generative AI to create game content which is not this, but rather novel, engaging and interesting with a solid gameplay loop.

I'm genuinely curious and think it's a cool area to research.