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wellbehaved 2 hours ago

"Third, I propose computational antitrust: the principle that market complexity itself is a competitive safeguard, and that regulators should consider computational difficulty as a design parameter."

This "should" is doing a lot of work here. The paper is mainly about a game-theoretic model allegedly corresponding to real markets, but establishing what regulators ought to do requires far more rationale than mere math. It requires a bridge from "is" to "ought." It reminds me of Hume's warning about this kind of non-sequitur:

"In every system of morality, which I have hitherto met with, I have always remarked, that the author proceeds for some time in the ordinary ways of reasoning, ... ; when all of a sudden I am surprised to find, that instead of the usual copulations of propositions, is, and is not, I meet with no proposition that is not connected with an ought, or an ought not. This change is imperceptible; but is however, of the last consequence."