| ▲ | karahime 5 hours ago | |||||||||||||||||||||||||
You're mixing different things. Mobile first is integrated into new services to the point that they either are mobile first, or they have a design system which includes mobile as a surface. VR has a wide user base (MQ2 sold as well as the original Xbox) and is involved in both manufacturing design and simulation, and is hardly an academic taboo, even if the "main" topic of discussion is elsewhere right now. Blockchains are being integrated into financial infrastructure even as some people make snarky commentary about it. Sometimes optics is just an optical illusion. | ||||||||||||||||||||||||||
| ▲ | JsonDemWitOster 5 hours ago | parent | next [-] | |||||||||||||||||||||||||
Fair enough. Mobile and social became ubiquitous and are now table stakes. But my problem with VR and blockchain---even allowing for the fact/assumption that they are still relevant---is that they never lived up to their hype. They never became ubiquitous as mobile and social. They don't inspire investor confidence like they did in the past, if at all. AI, if it survives the public and regulatory backlash, could be headed to the same understudy role. I'm using "AI" broadly here even if the current investor darling is just LLMs because, well, the term AI has been front and center of all promotions and investors and the general consumer public isn't really a discerning bunch. So I stand by my prediction that a "soft taboo" is likely where investors and consumers shy away from anything even remotely AI. The consumer backlash has arguably already started. | ||||||||||||||||||||||||||
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| ▲ | nananana9 5 hours ago | parent | prev [-] | |||||||||||||||||||||||||
> MQ2 sold as well as the original Xbox I'd be interested in the "retention rate" for these two products. I wouldn't be surprised if the average original Xbox was used 2 orders of magnitude more than the average Meta Quest, which is collecting dust on some shelf. I'd wager the typical MQ2 owner is someone with 20 hours of Beat Saber on it and 5000 hours total on Steam or PS. | ||||||||||||||||||||||||||