| ▲ | qingcharles 5 hours ago | |
Right. Most of the clever stuff that Carmack is famous for moved from software into hardware. By argument about not getting into graphics programming is different -- are 3D engines, with their vertices and textures, going to even exist a few years from now? Or will everything be rendered directly by an AI world model? How much code will a game contain, or will it simply exist in a series of cleverly-worded prompts? | ||