> that's so much hype not grounded in anything.
Not grounded in anything? Really, anything? There's no evidence you've seen in the last three years that has had any impact on what you think is possible with AI coding?
I'm not a game dev by trade, I am AI researcher turned AI engineer (not the "AI engineer" of the modern era, like getting ML deployed in prod). That being said, I have tried and failed to make plenty of games over the years. Every mistake in the book. Making my own engine, trying to do 3D game as first approach, making mobile apps 2010, using Unity for personal projects, switching to Godot. I'm not at your level in game dev, but I've seen plenty at scale.
> I'm guessing your job is to promote this stuff based on that being your purpose of going to GDC
I'm not an AI hype maker, I'm a stunned observer. A person who has said "no way" AI will impact coding for the last 10 years. I am watching evidence in front of my very eyes and my workflow and simply adapting to the reality on the ground along with reasonable projection of capabilities into the future (based on velocity and reasonable assumptions). I don't need to convince you of anything, but I'm confident your beliefs won't hold up against the stockpile of evidence gathering now and in the near future.
Since you took a swing and miss on who I am, I'm going to guess that you are reluctant to incorporate these tools into your own workflow (perhaps having cast them off quickly after some frustrated probing) and have a deep-seated skepticism of the tech that doesn't really matter what I say.
Where's my inference coming from? The idea that you've conflated that AI coding by its very nature needs to be buggy and unstable. I wish you luck on holding the line as it slips past us on an exponential curve.