| ▲ | frollogaston 8 hours ago | |
Some genres of games (like RTS) typically do send inputs instead of state. Cheating is indeed possible. | ||
| ▲ | gafferongames 7 hours ago | parent [-] | |
Cheating in the sense of breaking fog of war, because the client has to actually have the whole game state in memory due to deterministic synchronization. Yes. | ||