| ▲ | LoganDark 8 hours ago | |||||||
Huh? If the server trusts the client to send state then the client could potentially send invalid or unfair state. If the client merely sends inputs then it can't just decide to manipulate the state that way. | ||||||||
| ▲ | frollogaston 8 hours ago | parent [-] | |||||||
He means the server sends state to the clients, rather than sending other clients' inputs (or just P2P if no server). There are games that send inputs, which means if it's a game of limited information, clients know more than they should. | ||||||||
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