| ▲ | mvdtnz 8 hours ago | |
Even 2mbps would be on the extremely high side. I doubt many mainstream games, if any, use this kind of bandwidth. Excluding games that stream video of course. A 6v6 game of Forged Alliance (12 players each moving hundreds of units around, many with simulated projectile weapons) uses 0.3mbps. | ||
| ▲ | bluefirebrand 8 hours ago | parent [-] | |
I was going to say this too. Games don't need to send much data to sync game state across clients | ||