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edg5000 4 days ago

> there was no org.freedesktop.Platform.GL.nvidia in Flatpak repositories for AArch64

All he had to do was build some packages from source, right? It's really worth learning how to do this, since it removes a lot of constraints.

And the kernel patch should land in the kernel pretty soon, I hope? He won't have to run a patched kernel forever. Should be possible to get that in a release in a year or so?

jsnell 4 days ago | parent [-]

I don't know if it's your intent, but that reads really condescending. It's obvious the author knows how to build packages from source. They're working professionally for a Linux distro on arch support!

But that was several layers deep into yak shaving broken graphics, and at some point you need to actually get your real work done.

edg5000 4 days ago | parent | next [-]

That he ran into blockers with the exotic setup is understandable. After overcoming a bunch of challenges, I was surprised to read that the missing Flatpak package stopped him in his tracks, that felt surprising when I read it. It feels like a lesser challenge than the issues he has already addressed.

yjftsjthsd-h 4 days ago | parent | prev [-]

> at some point you need to actually get your real work done

I guess my impression was that in this case the yak shaving was the real work, or at least a part of it? If you're trying to make ARM support fully work in your distro, then daily-driving it and dealing with these things is how you get there. Granted, if that's not the goal and they were just having fun by using an ARM box, that's fair.