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AI Is Dogshit at Design(tomcreighton.com)
2 points by speckx 5 hours ago | 7 comments
memjay 5 hours ago | parent | next [-]

Do you have tips on how to get better at design, now that everything looks like the same AI-slop online?

Like how do you come up with a cohesive looking set of components for example? I use design tokens but they are not enough to get to a coherent design where components look like they belong together and kind of stand out from other designs.

coldtea 5 hours ago | parent [-]

>now that everything looks like the same AI-slop online

Designers have managed to make everything look the same pre-AI too, like the shitty "flat design" era.

memjay 4 hours ago | parent | next [-]

Agree. Systems like shadcn accelerated this moving towards sameness a lot.

bediger4000 5 hours ago | parent | prev [-]

Flat design is still pervasive, and has horrible ergonomics. If I'm supposed to click on something, make it look that way, OK? Also, a tiny, grey chevron on the far right of some text is not adequate for marking a pull-down list. Who thought any of "flat design" was a good idea, and did they have to black mail all the human factors people to get it in production?

All that to say, I emphatically agree. Lemmings following a trend is not a good way to distinguish anything or any one.

memjay 4 hours ago | parent [-]

Do you have a good example of a website that does not follow flat design that you like?

jqpabc123 5 hours ago | parent | prev [-]

The question is --- why would anyone expect otherwise from a probabilistic language prediction engine?

coldtea 5 hours ago | parent [-]

Because, if we ignore the begging the question in your rhetorical question, we've found that probabilistic language prediction engines are quite good at many things, like translation, coding, apparently even theoritical mathematics.