| ▲ | AI Is Dogshit at Design(tomcreighton.com) |
| 2 points by speckx 5 hours ago | 7 comments |
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| ▲ | memjay 5 hours ago | parent | next [-] |
| Do you have tips on how to get better at design, now that everything looks like the same AI-slop online? Like how do you come up with a cohesive looking set of components for example?
I use design tokens but they are not enough to get to a coherent design where components look like they belong together and kind of stand out from other designs. |
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| ▲ | coldtea 5 hours ago | parent [-] | | >now that everything looks like the same AI-slop online Designers have managed to make everything look the same pre-AI too, like the shitty "flat design" era. | | |
| ▲ | memjay 4 hours ago | parent | next [-] | | Agree. Systems like shadcn accelerated this moving towards sameness a lot. | |
| ▲ | bediger4000 5 hours ago | parent | prev [-] | | Flat design is still pervasive, and has horrible ergonomics. If I'm supposed to click on something, make it look that way, OK? Also, a tiny, grey chevron on the far right of some text is not adequate for marking a pull-down list. Who thought any of "flat design" was a good idea, and did they have to black mail all the human factors people to get it in production? All that to say, I emphatically agree. Lemmings following a trend is not a good way to distinguish anything or any one. | | |
| ▲ | memjay 4 hours ago | parent [-] | | Do you have a good example of a website that does not follow flat design that you like? |
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| ▲ | jqpabc123 5 hours ago | parent | prev [-] |
| The question is --- why would anyone expect otherwise from a probabilistic language prediction engine? |
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| ▲ | coldtea 5 hours ago | parent [-] | | Because, if we ignore the begging the question in your rhetorical question, we've found that probabilistic language prediction engines are quite good at many things, like translation, coding, apparently even theoritical mathematics. |
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