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kjs3 5 hours ago

Interesting combination of 'remarkable' and 'wtf' that we fling nuclear weapons around with the computational equivalent of a couple of TRS-80s[1]. I can only imagine the sighs of relief from the devs when things like the MIL-STD-1750a and later rad-hard SPARC and PPC variants came along.

[1] yes...I know the TRS-80 had a z80, not an 8085. Close enough.

dahart 2 hours ago | parent | next [-]

On the flip side, the fact that those processors were enough to steer spacecraft make me feel like there’s also a decent amount of remarkable wtf in how much compute we have now and how little we get out of each instruction on average compared to what people were doing with these z80 equivalents.

dreamcompiler an hour ago | parent | next [-]

When you don't have the overhead of an operating system with decades of backward compatibility cruft, a scheduler, a virtual memory controller, and a file system you can accomplish amazing things with simple processors. Bare metal is something I'd encourage every programmer to try.

dahart an hour ago | parent [-]

Yeah exactly, we now have so many layers of stuff. On top of vmem & OS, add high def displays, and today’s corporate firewall and malware scanning. I wouldn’t be surprised if just booting my Win 11 laptop, logging in, and launching Teams uses more compute than the entire Galileo mission used over its entire 8 year run. :P

Even without the layers & cruft though, the raw perf is astounding to those of us who remember 8 bit 1Mhz microprocessors. Today’s gamers are used to double-digit teraflops(!) of compute, just to render all the pixels for Minecraft or Fortnite.

I don’t know if there’s a better way these days, but for me Arduino has been an easy & super fun way to futz with a tiny bare metal microprocessor.

redsocksfan45 an hour ago | parent | prev [-]

[dead]

jandrewrogers 2 hours ago | parent | prev | next [-]

Even hypersonic weapons with precision terminal guidance use truly ancient CPUs. Physics limits of molecular materials places a very low upper bound on the amount of compute required.

The rate at which an object in the physical world can alter its trajectory is ultimately limited by the strength of molecular bonds in the material it is made from. Exceed that limit and the object will disintegrate. This upper bound is extremely slow from the perspective of a CPU, making it computationally trivial. A computer can react orders of magnitude faster than the quickest physical objects.

switchbak 9 minutes ago | parent [-]

I imagine you're correct about course correction speed, although I'd also expect that the materials and their properties are quite classified at present.

I would also imagine that there could be processing necessary that is mostly unrelated to manoeuvering speed (inlet/control surface management, etc). Perhaps some hypersonic experts could weigh in and let us know :)

labcomputer 3 hours ago | parent | prev | next [-]

> I can only imagine the sighs of relief from the devs when things like the MIL-STD-1750a and later rad-hard SPARC and PPC variants came along.

What, so that they can debug in Chrome and put the fusing and inertial navigation processes in isolated web views?

Arodex 4 hours ago | parent | prev [-]

You don't need much calculation power to manage a 30-min ballistic trajectory.

The inertial navigation system is the very crazy part, along with the nuclear fusion warhead design itself.

https://youtu.be/AazmxNs5kmE?is=2LE2q3rBSWDyTs7j

kjs3 4 hours ago | parent [-]

I was under the impression that the Trident II could do terminal phase maneuvering, so not a straight ballistic trajectory, but fair enough.

pinewurst 3 hours ago | parent [-]

It controls the fusing, not positioning.

https://thebulletin.org/2017/03/how-us-nuclear-force-moderni...