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b112 4 hours ago

The load/save is what kills me. It's a great project, but having to wait 2 hours for a game to load, fans blaring on my laptop, makes it less playable.

For context, I love huge, massive maps with loads of players. OpenRA replays the entire game to restore, it doesn't have a save-current-state routine.

So 20 hours of massive map + 8 players means 2 hours of pegged CPU to reload the save.

Heartbreaking.

apitman 4 hours ago | parent | next [-]

> So 20 hours of massive map + 8 players means 2 hours of pegged CPU to reload the save.

It's super impressive this works at all.

paulryanrogers 2 hours ago | parent | prev | next [-]

Perhaps because their focus is on multiplayer, where saving and loading isn't as in demand as SP

lenkite 3 hours ago | parent | prev [-]

Now, that is what I call taking the "Command Design Pattern" to heart!