| ▲ | b112 4 hours ago | |
The load/save is what kills me. It's a great project, but having to wait 2 hours for a game to load, fans blaring on my laptop, makes it less playable. For context, I love huge, massive maps with loads of players. OpenRA replays the entire game to restore, it doesn't have a save-current-state routine. So 20 hours of massive map + 8 players means 2 hours of pegged CPU to reload the save. Heartbreaking. | ||
| ▲ | apitman 4 hours ago | parent | next [-] | |
> So 20 hours of massive map + 8 players means 2 hours of pegged CPU to reload the save. It's super impressive this works at all. | ||
| ▲ | paulryanrogers 2 hours ago | parent | prev | next [-] | |
Perhaps because their focus is on multiplayer, where saving and loading isn't as in demand as SP | ||
| ▲ | lenkite 3 hours ago | parent | prev [-] | |
Now, that is what I call taking the "Command Design Pattern" to heart! | ||