Remix.run Logo
keyle 5 hours ago

hah I played for an hour this new beta. It's fun. I haven't played for years.

I couldn't workout the train signals though, there are 4 of them and they have a digit as well with them, not sure what's going on there. I'm probably not the target audience :)

yule 5 hours ago | parent | next [-]

Sorry to be the one to say RTFM but … https://wiki.openttd.org/en/Manual/Building%20signals

keyle 5 hours ago | parent [-]

Yeap. That's exactly what I meant by not the target audience.

jemmyw 5 hours ago | parent | prev [-]

For most signalling you want the path signals. They come in 2 flavours: both kinds only do the path in one direction, one kind is non-blocking to trains running the opposite way, the other kind is blocking, one way only.

This combo lets you set up an upline and downline with a terminal station: you have one way only signals on the line, and non-blocking signals on the station entrances pointing into the station, and a crossing between. Trains will get to the end of the upline, and wait to get a path to the end of the station. Then they'll turn around and wait to get a path to the downline.

TylerE 2 hours ago | parent [-]

>This combo lets you set up an upline and downline with a terminal station:

That actually is nothing to do with path based signals, and could be done quite simply with purely vanilla TTD signals.

What path-based signaling allows is for multiple trains to make non-conflicting moves through a single block at the same time, which basic signals wouldn't.