| ▲ | Pre-Modern Armies for Worldbuilders, Part III: Paying for It(acoup.blog) | ||||||||||||||||
| 53 points by jfoucher 8 hours ago | 6 comments | |||||||||||||||||
| ▲ | manofmanysmiles 4 hours ago | parent | next [-] | ||||||||||||||||
I've just spent an hour reading these words, and am having my mind expanded much further than I expected. | |||||||||||||||||
| ▲ | sklargh 5 hours ago | parent | prev | next [-] | ||||||||||||||||
I am designing a long term early edition d&d sandbox (Delving Deeper rules) and I have found this series and ACOUP’s other worldbuilding very helpful in shaping my thoughts and filling in the edges of procedurally generated stuff. | |||||||||||||||||
| ▲ | ggm 2 hours ago | parent | prev | next [-] | ||||||||||||||||
If you can afford to pay am army you can afford to pay the opposing side instead. And, many fine arguments abound for paying off potential invaders. It may be cheaper, and it may include paying them to go and attack somebody else. | |||||||||||||||||
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| ▲ | KylerAce 3 hours ago | parent | prev [-] | ||||||||||||||||
acoup with yet another excellent blog | |||||||||||||||||