| ▲ | tombert 3 hours ago | |||||||||||||||||||||||||
One of my favorite non-fiction books is Masters of Doom. I have no idea how accurate it is, but I did leave with the impression that John Carmack is an amazingly smart guy, who also has the potential to be a colossal asshole. I was only five when Quake came out, so obviously I couldn't really have worked on it, but I'm pretty sure that (if Masters of Doom is to be believed) I would have probably told Carmack to go fuck himself about midway through the project. Quake is my favorite FPS from that era, and my favorite id game in general, but it sounded like a pain in the ass to work on. | ||||||||||||||||||||||||||
| ▲ | ameliaquining 2 hours ago | parent | next [-] | |||||||||||||||||||||||||
Both Carmack and Romero have praised Masters of Doom as a good picture of what things were like, which seems like a good sign since a lot of it is about a time when the two were at odds. | ||||||||||||||||||||||||||
| ▲ | OnionBlender 2 hours ago | parent | prev | next [-] | |||||||||||||||||||||||||
If you haven't already, you should read John Romero's autobiography "Doom Guy: Life in First Person". There are some details from "Masters of Doom" that Romero disputes. | ||||||||||||||||||||||||||
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| ▲ | bibabaloo an hour ago | parent | prev | next [-] | |||||||||||||||||||||||||
For anyone who wants more books that dig into the games industry, all of Jason Schreier's books are fantastic. | ||||||||||||||||||||||||||
| ▲ | bdamm an hour ago | parent | prev | next [-] | |||||||||||||||||||||||||
It's remarkable how often I hear about brilliant products being released by asshole personalities who were hard to work with, but still stayed engaged. The other two extremes tend not to produce much of interest; the committee of people pleasers who have nothing passionate to argue about, and the group of absolute psychopaths, don't ever seem to be the origin story for industry-changing products. | ||||||||||||||||||||||||||
| ▲ | stuxnet79 2 hours ago | parent | prev [-] | |||||||||||||||||||||||||
> One of my favorite non-fiction books is Masters of Doom. Loved this book as well. Convinced me more than anything to stay out of game dev. It was also cool getting the inside story on why Ion Storm went belly up. I have huge respect for the games that the Austin office put out and IMO Warren Spector is one of the top game designers of our generation. But it seems like the Daikatana flop was one of those rare career ending failures. It took down the Dallas office which was the main HQ, left a black mark on many people's careers and was also ill timed with the popping of the Dot Com Bubble. Funding for new, risky ideas was essentially gone in the aftermath. | ||||||||||||||||||||||||||
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