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quentindanjou 4 hours ago

So it has a presence in stores.

dguest 4 hours ago | parent | next [-]

Also so that it can make the retailer money. The studio might not want to piss off the retailer, which they would do by pulling the physical copy (or selling it at the OEM price directly). There are cases where retailers will de-list some products in retaliation.

What's interesting to me is that game studios have less to loose here than other OEMs. With equipment like shoes, outdoor gear, or cars, having the physical product out in stores does a lot to sell it: you have to try on shoes, driving a car builds attachment, it's also nice to check the build quality of your tent or whatever.

With games, you generally just have to play it / read the reviews, and you can trial it directly at home in a lot of cases.

varispeed 4 hours ago | parent | prev [-]

Sounds shit. Taking space for products that actually need space.

quentindanjou 4 hours ago | parent | next [-]

It is seen constantly with a wide variety of products: the presence and visibility make the sale. You even have boxes that are much larger so that they get more visibility on shelves.

zamadatix 4 hours ago | parent | prev [-]

If it didn't have a utility in taking the shelf space they wouldn't bother making them as it'd be a net loss. If it's not a net loss, people must be finding value such products being there as that's where they are choosing to buy them. That could be anything from gifting to collecting to lack of awareness otherwise, but it doesn't really matter what - there's no inherently shit reason for a product to be on the shelf other than if it actually doesn't have demand in that form.