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purple-leafy 2 days ago

That’s so awesome! I want to try something similar. I’ve been going crazy with compression work. I reckon I can beat that prize link

spidy__ 19 hours ago | parent [-]

Reallly?? So have you published something so far? Can i read something? Sounds like you got some interesting ideas.

purple-leafy 9 hours ago | parent [-]

I will be showcasing something on hackernews soon! Basically I found a way to “compress” a multiplayer game state from ~100KB+ to ~1KB

But it’s only for the game I’m building and it’s not pure compression work, I had to do some tricky things

purple-leafy 6 hours ago | parent [-]

And just for comparison, my absolute best compression method managed to get down to 10s of KB, but the real unlock got to the ~1KB figures. Note these numbers are ALL post-compression numbers. This is not raw data vs compressed data. The ~100KB figure IS POST COMPRESSION.

For context these numbers are for a grid based game where players can perform 4 actions per second, and the numbers I’m sharing are for 30 minutes of gameplay with anywhere from 2-1024+ players (human players) playing simultaneously

So if you do the math, my compression feat is effectively ~99% compression on naive best case. And if you compare it to the raw data, it’s closing in on an even higher number than that I haven’t done the math but the raw data is another factor of 10 greater than ~100KB so the “compression” versus raw data is ~99.9%

It sounds absolutely bullshit I know :D

But I will be posting a blog post soon once I release the game.

I do compression in quotes because it’s not a pure compression feat, the 99%+ feat is effectively being clever about what actually requires compression to achieve the same outcome

spidy__ 2 hours ago | parent [-]

Sounds interesting man, soo am a bit confused maybe but can you run this on enwik9?