| ▲ | 4k0hz 8 hours ago | |
Is there a good reason not to use WebGL to render the scene and compute the character mapping? Even if you're dead set on outputting text to a `<pre>` you could write the ascii values out to a framebuffer and copy from that for a pretty significant speedup. | ||
| ▲ | dimbletimbers an hour ago | parent [-] | |
Claude had never seen that in its training data. | ||