| ▲ | How Quake Ruined Id Software(twitter.com) | ||||||||||||||||
| 14 points by boredemployee 17 hours ago | 7 comments | |||||||||||||||||
| ▲ | mdlxxv 13 hours ago | parent | next [-] | ||||||||||||||||
Does anyone else remember the very original concept of Quake, as explained in the "Previews!" option in the main menu of the first Commander Keen? | |||||||||||||||||
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| ▲ | alberto-m 7 hours ago | parent | prev | next [-] | ||||||||||||||||
Obligatory xcancel link: https://xcancel.com/SandyofCthulhu/status/206959220964578529... | |||||||||||||||||
| ▲ | rasz 12 hours ago | parent | prev [-] | ||||||||||||||||
>All the team did a brilliant job, fulfilling tasks just right. Pretty revisionist statement. > the following men left id Software: John Romero Wasnt it pretty well documented Romero was fired from ID for playing Doom and playing producer for another company instead of working on ID project? >Mike Abrash Was a mercenary hired to perform low level assembler wizardry. Went back to Microsoft when ID moved from bare metal DOS to Win32/OpenGL. >EVERY ONE of us went on to an incredible career in game development Daikatana failed to make us Romero's bitches https://thevideogamedatabase.fandom.com/wiki/John_Romero%27s... > still making games, Mike Abrash as well Abrash makes games? >I think losing their offices affected Abrash, Taylor, Green, and Romero Afaik Carmack's forcing everyone into single room was a direct result of frustration over people playing multiplayer Doom instead of working on the next game. People were swimming in money and not to eager to do Doom amount of work again so soon. Romero was busy building a house and collecting cars at this point. https://romero.smugmug.com/Cars/Cars-Houses-Things/i-pJ27nvm... Someone else asked "Did you ever play later Quake games like quake 4 or enemy territory?" >Nope. Too bitter. Yep. | |||||||||||||||||
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