| ▲ | foo12bar 3 days ago | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Selling out doesn't equate to success. They've already said the initial launch will be heavily limited. What matters is if they make a profit throughout the product's lifecycle. Not whether they sell out on initial release. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ▲ | bryanlarsen 3 days ago | parent | next [-] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Steam Deck & Machine appear to be very low margin, so Valve will make very little profit on them whether they sell a lot or a little. So profit isn't the success measure they're aiming for. They're all just tools to get people to buy more games, which is where the margin is. And the existence of the Steam Machine makes the ecosystem more attractive even if you don't actually buy the Machine. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ▲ | esseph 3 days ago | parent | prev | next [-] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
> What matters is if they make a profit throughout the product's lifecycle. That may not matter either. In fact, the most likely outcome is that they sell out of inventory, and the next iteration of the device gets GTA6 level hype. The scarcity of the premium product. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| ▲ | blitzar 3 days ago | parent | prev [-] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
> Selling out doesn't equate to success If you have no revenue, you can say you’re pre-revenue... It’s not about how much you earn. It’s about what you’re worth. And who’s worth most? Companies that lose money. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||