| ▲ | raincole 4 hours ago | |
FYI, one of the most well-known books about writing game entity behavior is literally called "Programming Game AI by Example." (published in 2004) https://www.amazon.com/Programming-Example-Wordware-Develope... | ||
| ▲ | tayo42 3 hours ago | parent [-] | |
Is a book like that still pretty useful? Or is Ai in games abstracted away in game engines pretty much? I've been meaning to play with unreals Ai features a bit. | ||