| ▲ | mostlysimilar 3 hours ago | |
Just to underline your point, Sekiro's NPCs behave in a much more obvious and linear way relative to From's other games, so it's clearly a game design decision and not a technical one. | ||
| ▲ | SerpentJoe 5 minutes ago | parent [-] | |
I would agree, but there are still some interactions that require doing the same thing repeatedly in order to make progress (eating rice balls, eavesdropping). | ||