| ▲ | evanjrowley a day ago | |||||||
I know very little about AI and game mechanics, but knowing how early Fromsoft games were (e.g., Kingsfield), a basic AI in Elden Ring is very unsurprising. That's not necessarily a bad thing! My vote for "high tech game AI" would probably be this old mod for Fallout 4: >PANPC (Pack Attack NPC Edition) is a unique scripted AI management system for Fallout 4. Rather than treating each enemy as an individual proximity-based reaction agent (basically, a mine with a gun), this system generates social feedback between NPCs belonging to the same or allied factions. >Enemies factor the overhaul health and success of their “team” into their tactical decisions, adjusting their strategies based on their social and threat awareness. As a result, they will switch between ranged, melee, defensive, and offensive tactics based on their perceptions of team advantage and individual risk. https://fallout.wiki/wiki/Mod:PANPC_(Pack_Attack:_NPC_Editio... | ||||||||
| ▲ | eska a day ago | parent | next [-] | |||||||
That is still simple AI and commonly used. 1. Make individual agent AIs that can act on their own. 2. Make squad AIs that can influence their agent AIs. 3. Add even more AIs on top, like a scenario AI. Each of these AIs can be a state machine, behavior tree, rule system or goal system. They’re exactly equivalent and can be translated into each other mechanically. So the whole hierarchical AI is equivalent to one big state machine. | ||||||||
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| ▲ | pnt12 a day ago | parent | prev [-] | |||||||
FromSoftware really puts design first, so it doesn't surprise me they use a classic AI and then leave it up to the designers to craft memorable experiences. | ||||||||