| ▲ | purple-leafy a day ago | |||||||
Yes you are definitely onto something! Love to see more people talking about deterministic games. My game is strictly deterministic, so I get bot movement for free - but the player has agency so I need to capture their deviations That’s the tricky part! Right now I do capture input (actually just deviations) and can replay whole games, but I think I’m at the limits in terms of compression - talking bytes here not KB | ||||||||
| ▲ | AlotOfReading a day ago | parent [-] | |||||||
How much did your clever approach save over a naive approach + file compression? | ||||||||
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