| ▲ | inigyou a day ago | |||||||||||||||||||||||||
USB C ports cost a lot more, needing extra controller chips and special HCIs. USB-A, especially 2.0, is dead cheap. I would've expected more than 3 though? Standard consoles used to support 4 controllers, plus you'd probably want a mouse and keyboard at the same time if it's also a PC. I guess it's fine if you're assumed to be using wireless controllers. | ||||||||||||||||||||||||||
| ▲ | YuechenLi a day ago | parent | next [-] | |||||||||||||||||||||||||
Not quite right, USB-C ports are generally cheaper nowadays because they are smaller, consumes less material for plastic/metal, more easily automatable production wise in terms of tooling, and scale for them is a lot higher because of mobile usage. You don't really need extra production chips since the console USB-C ports are designed for PD and crippled 14/16 pin versions that only supports the USB 2.0 speed, because the high-speed pins literally do not exist on those. | ||||||||||||||||||||||||||
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| ▲ | retired 18 hours ago | parent | prev [-] | |||||||||||||||||||||||||
Serial and PS2 is even cheaper to implement than USB yet I’m happy that we removed those ports in favor of something modern. | ||||||||||||||||||||||||||