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dgellow a day ago

Game development, with very large assets. Also, git is pretty terrible with non-text files.

driggs a day ago | parent | next [-]

Seconding this for geospatial dev projects, which may have absolutely massive binary data files.

Exoristos a day ago | parent | prev [-]

You're diffing very large assets?

dgellow a day ago | parent [-]

Is that surprising? It’s pretty common in anything game dev related, that’s why perforce is still in use, despite its horrible UX