| ▲ | mvATM99 5 hours ago | ||||||||||||||||
Yeah exactly. I'm not exactly building TUI's every day, but even i felt pain when i read that "small game engine" post | |||||||||||||||||
| ▲ | matheusmoreira 3 hours ago | parent | next [-] | ||||||||||||||||
At least game engines manage to render their frames properly. Claude Code sometimes eats entire paragraphs of text output, resulting in things such as numbered lists jumping from 2 to 4 out of nowhere. I'd just ask Claude to repeat himself at first but it happens so often that I actually made a little tool to dig up the output inside the session history and present it properly in a separate terminal. | |||||||||||||||||
| ▲ | TacticalCoder 3 hours ago | parent | prev [-] | ||||||||||||||||
> I'm not exactly building TUI's every day, but even i felt pain when i read that "small game engine" post The bigger issue is they where somehow thinking it was "cool" and "advanced" while it's just a kludgy rube-goldbergy monstrous hack. Which is of course only semi-working: to me the model thinking what you see is what it outputs in the TUI is the deal-breaker for me. It's of course not working like that for they're apparently, in their "game engine", converting on the fly a headless browser to approximated characters to display in the terminal. So the model tells you he did output ASCII but people are copy/pasting (because, yes, at times you want to copy/paste) Unicode chars. Plenty of bug reports and pissed users. That's the bigger issue. The biggest issue is those thinking a 10 GB VM required to run a headless Electron browser and then fuxx0ring characters conversion is somehow an achievement. | |||||||||||||||||
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