| ▲ | rvz 4 hours ago |
| Pay $0 to run a local model or even a cheap DeepSeek V4 model via their API which is close to free per million tokens. These prices are just going to get raced to $0. |
|
| ▲ | holistio 4 hours ago | parent | next [-] |
| Maybe. But for now it's fascinating how $200/month has kind of become a normal tier. It's similar to how AirPods normalised all of us having $300+ headphones. All of us would have scoffed at the idea a decade ago. |
| |
| ▲ | p1esk 3 hours ago | parent | next [-] | | Many people here spent a lot more than $300 on headphones long before AirPods appeared. | | |
| ▲ | mc3301 3 hours ago | parent | next [-] | | Those were hobbyists, audiophiles, professionals, artists (recording, performing, etc.). They are talking about a much larger group of people. | | |
| ▲ | klausa an hour ago | parent [-] | | I think OP meant noise-cancelling headphones, which were fairly ubiquitous in tech circles in open offices; before Apple launched AirPods. |
| |
| ▲ | holistio 3 hours ago | parent | prev [-] | | I had a really nice Sennheiser before that, too. But now you hop on the subway and everybody sports one. |
| |
| ▲ | sofixa 2 hours ago | parent | prev [-] | | The Sony WH-1000XM series and the Bose QC35 were the standard quality headphones years before AirPods were a thing, and both retailed at $300+. | | |
| ▲ | holistio an hour ago | parent [-] | | Of course, premium headphones existed before. I have a WH-1000XM4 sitting right next to me. But your aunt Josie didn't have one. Now Apple is selling 80 million units / year and the ~$300 price tag has become normal. Before that, most people had headphones that were 10 times cheaper. |
|
|
|
| ▲ | kijin 3 hours ago | parent | prev [-] |
| Not while the hardware required to run a local model at an acceptable speed costs way more than $200. Guess what, the big players are hoarding all the RAM and GPUs so that other people can't afford decent hardware. It's working out beautifully for them! |
| |
| ▲ | sofixa 2 hours ago | parent [-] | | > Not while the hardware required to run a local model at an acceptable speed costs way more than $200 It's $200/month. You have to take into account energy costs and all the rest of a system, but if you break even within 1-2 years ($2400-$4800) it'd be a pretty good deal. And $4000 buys you a pretty decent system. |
|