| ▲ | pjmlp 4 hours ago | |
Which was my last sentence. The issue isn't that it isn't there, it is mindshare among game developers, especially when it isn't part of the official SDK. This isn't unique to Java, and that is why outside indie games, it is always the same languages that get used among all major studios. | ||
| ▲ | invalidname 4 hours ago | parent [-] | |
Sure and I don't argue that. But it also wasn't fully there. This past couple of weeks Codename One introduced some big missing pieces: * Level builder/game designer * Proper 3d that works natively everywhere (direct 3d on windows, metal on iOS/Mac) * Support for native win32, Linux and mac - real native with no JVM, 5mb binary * Native performance for some edge cases (low level SIMD API etc.) You're right that mindshare is a huge part, but there were also many important missing pieces especially on the deployment front. I think that with good tooling and a royalty free pitch this might open some doors that were previously closed to Java. Getting to major studios would be an uphill battle but since they acquire indie studios the path goes through there. | ||