| ▲ | afavour 5 hours ago | |||||||||||||||||||
I was under the impression it was because Java wouldn’t work on mobile devices. Is that not the case? | ||||||||||||||||||||
| ▲ | Telaneo 4 hours ago | parent | next [-] | |||||||||||||||||||
It started with that, yes, with Pocket Edition, but then that codebase got used for the console editions. I guess the temptation to monetise was too strong, and monetising Java was probably a lot harder and would spark a lot more outrage. | ||||||||||||||||||||
| ▲ | inigyou 4 hours ago | parent | prev | next [-] | |||||||||||||||||||
When I was 15 I ported Minecraft Java beta 1.2 to android. | ||||||||||||||||||||
| ▲ | vips7L 5 hours ago | parent | prev | next [-] | |||||||||||||||||||
Probably just iOS since Apple bans JIT compilers other than their own. | ||||||||||||||||||||
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| ▲ | Rebelgecko 4 hours ago | parent | prev [-] | |||||||||||||||||||
IIRC The Android version came out pre-MS acquisition | ||||||||||||||||||||