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afavour 5 hours ago

I was under the impression it was because Java wouldn’t work on mobile devices. Is that not the case?

Telaneo 4 hours ago | parent | next [-]

It started with that, yes, with Pocket Edition, but then that codebase got used for the console editions. I guess the temptation to monetise was too strong, and monetising Java was probably a lot harder and would spark a lot more outrage.

inigyou 4 hours ago | parent | prev | next [-]

When I was 15 I ported Minecraft Java beta 1.2 to android.

vips7L 5 hours ago | parent | prev | next [-]

Probably just iOS since Apple bans JIT compilers other than their own.

awakeasleep 4 hours ago | parent | next [-]

And then note the curiosity of how microsoft blocks bedrock from running on macos, for some reason.

MindSpunk 4 hours ago | parent | prev | next [-]

Consoles ban JITs too.

charcircuit 3 hours ago | parent | prev [-]

Ignoring that, https://pojavlauncher.app/ supports iOS too.

Rebelgecko 4 hours ago | parent | prev [-]

IIRC The Android version came out pre-MS acquisition