| ▲ | parineum 3 hours ago | |
> edit: in online games I played growing up too, this negativity/anti-fun change came probably around 2004 with bigger changes in the US political climate as well. Tying this to politics is odd to me. Online gaming has been toxic since day one. Anything that depersonalizes is going to be toxic and that is inherent in the online space. In the smaller communities you can actually get to know people and have some kind of reputation but as the community size grows, the consequences of bad behavior fade because nobody can remember. | ||
| ▲ | mannanj 2 hours ago | parent [-] | |
ah yeah I could have just not said that, it was just a brash thought dump, not really thoughtfully considered and not something I'm too pressed on digging a moat into. i.e. its not a strong belief I hold, but an intuition. The goal really was to explore the idea that something shifted that has led people to lose the fun in games. If I were to repost that, I'd say that instead and not try to make conjecture about politics. Sorry. | ||