| ▲ | infecto 3 hours ago | |||||||
I am not convinced any other entity can do “social good” on average better than some form of a market. The simpler explanation here is that board games are still a niche hobby and not a lot of folks play them to require a third space. And these third spaces generally still exist but they require some organization. The point of my comment is I don’t agree with the article. Back to what I said. Kids don’t even play outside anymore and I don’t think it’s because the market took away third spaces and is a much more complicated problem. | ||||||||
| ▲ | eszed an hour ago | parent | next [-] | |||||||
> Kids don’t even play outside anymore and I don’t think it’s because the market took away third spaces I agree with this, but I think it reinforces GP's point that what's missing is time: slack in the day. I grew up playing outside with all the neighborhood kids, and the critical enabler was that there were always adults around during the after-school hours. Not actively hanging out with us, or even closely supervising, but around. Some of them (mine, but only for a few years), were stay-at-home mothers, but by no means all. One family had a dad who got home early from work. Another kid we couldn't play at their house certain days, but we could others, because their parents had variable schedules. There were also more kids around, because families back then had more kids than they do nowadays. I think that's also (not entirely, but to a significant degree) a consequence of adults having less time - across their life-cycles, and in their days - that isn't devoted to work. No ones' parents did gig-work, or worked two jobs. Most parents were 9-5, or maybe 8-4 (or I don't know: I was a kid, and not paying attention to things like that), but no one went to "after school care", because there were always adults around after school got out. Hell, I think the need for third-places (for kids) mentioned in the article is a down-stream effect of the increased time pressures on adults' lives - as is the disappearance of third-places for adults. | ||||||||
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| ▲ | frameset 2 hours ago | parent | prev | next [-] | |||||||
> The simpler explanation here is that board games are still a niche hobby The article says "games", which I took to be more likely to be video games. These are teenagers after all. And if they're safe and goofing around gaming in a youth club, they're less likely to be doing antisocial behaviour on the street. | ||||||||
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| ▲ | multjoy 43 minutes ago | parent | prev [-] | |||||||
Why do you think these are board games? The article is describing a youth club, for which there is no market as there is no profit to be made from it. | ||||||||