Remix.run Logo
JMiao 2 hours ago

fun idea and gj execution, but the art looks like bad ai pixel art, at least on my screen. gives it that uncanny youtube music stream look.

vunderba 2 hours ago | parent | next [-]

This is a classic problem for people who didn't grow up making 8-bit pixel art. Typing "pixel art" into Nano-Banana only creates the illusion of pixel art, which quickly breaks down under modest scrutiny, particularly at larger resolutions.

That's why you can see "smeared edges," "fringing," etc.

Even a basic nearest neighbor downscale/upscale would have squashed some of the higher frequency noise.

OP: Look into palette reduction and pixel grids. This is a decent start as a post-processing tool for this stuff.

https://github.com/jenissimo/unfake.js

JMiao 2 hours ago | parent [-]

yes. i am more perceptive of bad art vs bad code. seeing so much bad generated art...everywhere...makes me wonder how much bad code is being put out there. art isn't load-bearing, but code can be.

vunderba an hour ago | parent [-]

1000%. That’s why I encourage wherever possible a strong emphasis on TDD (test-driven development) when using LLMs for agentic design. It’s not perfect, but it’s better than nothing.

brownrout 2 hours ago | parent | prev [-]

Yeah because it is AI pixel art :/ But something also seems off with the AA right now. Going to try to fix. Then, maybe sponsor some artist-made sprites later if there's interest in the project.